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Epic Games Launches Its New Fab Marketplace

Oct 24, 2024

image: Unreal Engine

I’ve been using Unreal Engine for the past two years, developing my own game and helping a client. I relied on the Unreal Marketplace to build environments and create props and game assets, which helped me quickly prototype games in the early stages. Most of the assets from Megascans and Quixel Bridge were free to use, but now Epic has launched Fab, a unified platform that consolidates everything.

For many developers, the marketplace is a starting point on the journey of building a game. We often rely on a variety of plugins and add-ons, which become integral to the game development process. Still, we create our own assets to give our games a unique identity, especially beyond basic environment assets. I know some people have concerns about these new changes, but I’m optimistic.

Fab includes Unreal Engine Marketplace, Megascans, ArtStation, and Sketchfab, consolidating over 2.5 million assets

Honestly, I’m really excited about Fab’s launch. It's replacing several major platforms, including Unreal Engine Marketplace, Megascans, ArtStation, and Sketchfab, consolidating over 2.5 million assets into one centralized hub. This makes it much easier for creators like me to find everything, from 3D models to sound effects.

image: Unreal Engine

What really stands out to me is Epic’s openness—not just limiting Fab to their own ecosystem but also embracing other platforms like Unity. The competitive 88% royalty rate, along with their clear stance against using content for AI training, gives me confidence as a creator. Although the transition will take time, especially with ArtStation’s migration not starting until 2025, the temporary 100% revenue share for early migrators until the end of 2024 is a smart incentive. Epic’s flexibility in licensing options—from Creative Commons to their Standard License with indie and pro tiers—shows they’re considering the diverse needs of creators. While the free assets from Megascans and Quixel Bridge (which are being integrated into Fab) will eventually shift to a paid, license-based model, there’s still time—anything you've already acquired from the previous marketplace will remain free forever.

On a personal note, I’m currently working on an asset pack for games, and I’m excited to share it soon through the Fab store. Overall, it feels like Epic is making a serious effort to create a more streamlined and creator-friendly marketplace.

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